Motivation and Re-engagement in Mixed Reality: How Deaf and Hard of Hearing Users Experience a Mixed Reality Exergame

Presented by Sanzida Mojib Luna at ASSETS Conference in Denver, CO, October 26-29 2025

This project informed important design decisions to increase accessibility for the Deaf and Hard of Hearing community such as:

  • Appropriate caption size and placement

  • Increased/enhanced dynamic visual cues throughout gameplay

Read the Full Conference Paper Here
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Pushing Statistical Roadblocks to Find Rehabilitation Potential: A Case Study