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Motivation: To do, or not to do...
At the end of the day, motivation isn't like a switch you can flip on or off, it's something you build, piece by piece, out of fun, rewards, and whatever else clicks for that particular kid on that particular day. There's no single trick that works for everyone, and that's okay. By layering intrinsic motivation (making it enjoyable) with extrinsic motivation (giving it a payoff), ARWell and ARWell PRO give kids more than one reason to say yes to their exercises, even on the days when "nope" would be a lot easier.
Augment Therapy uses study results to inform software development
Functional neuromuscular electrical stimulation while exergaming for toe-walking: a retrospective case report
Motivation and Re-engagement in Mixed Reality: How Deaf and Hard of Hearing Users Experience a Mixed Reality Exergame
Collaborative research project between Niantic, Rochester Institute of Technology, and Augment Therapy informs motivational design.
Pushing Statistical Roadblocks to Find Rehabilitation Potential: A Case Study
Exergaming Physical Exercise Program Protocol for Older Adults with Mild Cognitive Impairment
DNP Dissertation project defended at Yale University.
Augmented Reality Physical Therapy Pilot in Children
Research conducted with University Hosptials Rainbow Babies & Children’s.
Integrating Augmented Reality Technology into Physical Therapy in the School Setting
Research conducted with University of Dayton.
The Use of Exergaming with augmented reality (AR) to promote physical activity in children with Cerebral Palsy
Research conducted with Children’s Hospital Los Angeles.